After seeing a few amazing examples of art done with pen plotting devices, I purchased the AxiDraw in late 2017. Mechanical plotting, which existed before laser printers came onto the scene, really fascinated me with its mix of precision and limitations. The AxiDraw specifically is incredibly precise, which usually meant my plots looked like prints. I still haven't wrapped my head around making the plots look more hand drawn. Instead I abused the hell out of the precision to see where it would take me.
Processing, Python, and Houdini were used to create plots. Surprisingly I ended up using Houdini for most of the plots, and loved the process. Houdini is an amazing generalist tool that allows for quick iteration and complete control over geometry. I haven't even scratched the surface of its capabilities.
Sea of Sin
First piece to be given out. Created very simply with Houdini.
Plotter in action
Exploring the beauty of mathmatical formulas.
Iteration with Variation
Houdini was used here to build a tool allowing quick iteration and look development.
First plot I made on the AxiDraw. Custom code in Python.
Beginning to play with organic shapes in Houdini. VDBs with remeshing made this fun and easy.
Failed attempt to create an algorithm approximating Cholla husk growth.
Iterating on Cholla algorithm with some more natural results.
Taking a tutorial from Entagma and preparing the output for pen plotting.
Dialing in the mesh density to look right on the plotter. This was trickier than I though it would be.
Starfish or Snowflake?
A plot only a mother can love... maybe.
I've been fascinated by computer graphics ever since seeing Pixar's Toy Story. Since high school I've been working with various 3D technologies such as DirectX and OpenGL. The rise of the programmable GPU pipeline and shader programming has been a boon to the graphics based apps I work on. In 2017 I decided to continue my graphics study by learning a professional VFX package. Houdini is an amazingly versatile piece of software and was surprisingly easy coming from a coding background. The level of control and programability rivals any other professional package such as Maya and Cinema 4D. Houdini is an amazing addition to my creative toolset.
In April of 2017 I challenged myself to create 30 instruments in 30 days. At the time I was interested in the world of analog synthesis and wanted to do a deep dive into how they work. All instruments were digital synthesized versions of analog instruments. Yes, I know that's weird and confusing. It gave me the chance to express the same idea on multiple platforms including MaxMSP, Pure Data, Arduino, and Raspberry Pi.